Who do I wake first on Day 2?
Mr. William. Aldous was Day 1. Alexandra’s bath is evening, after laundry finds her clothes.
This Servant of the Lake Day 2 walkthrough is the morning-after page for Servant of the Lake by Rusty Lake: who you wake, the coffee the gentlemen will actually drink, when the hunt starts, and which laundry / bath chores lock the evening. The recorded full path marks the day change at 33:24. Use this URL when a search for “servant of the lake day 2” or “walkthrough day 2” lands you mid-bed or mid-pot. Single locks still belong on puzzles; last night’s attic and missables stay on Day 1 and secrets. Verified August 16, 2026 · Steam.
| Fact | Detail |
|---|---|
| Day starts | Recorded full path marks Day 2 at 33:24 |
| First wake | Mr. William — not Aldous (Day 1) and not Alexandra (evening bath) |
| Morning names | Waking up William, Preparing Coffee |
| Afternoon names | Cleaning the Floors, Going Hunting (hunt stamp 43:19) |
| Evening names | Doing the Washing (47:24), Helping with Bathing (undress 52:21) |
| Night name | Night Time Duties — steps TBA |
| Combat | None. The hunt is a servant chore, not a loadout. |
| Verified | August 16, 2026 |
Wake Mr. William. Day 2 is his morning, the same way Day 1 belonged to Aldous. Alexandra wants a bath later; she is not the opener. Do not reset Aldous’s bedroom clock to 7:00 as if the weekend restarted — that lock already fired. If you are still in the carriage, the porridge pot, or that 7:00 bedroom, you are on the wrong URL — go back to Day 1.
| Person | When they matter | Do not do this |
|---|---|---|
| Mr. William | First wake of Day 2 — Waking up William | Leave him in bed and start the hunt |
| The gentlemen (coffee) | Immediately after the wake — brew before other chores | Hand an empty cup or skip the mill |
| Aldous | Already dressed on Day 1 | Reset his clock to 7:00 as if the weekend restarted |
| Alexandra | Evening bath, after laundry finds her clothes | Undress / bathe her before coffee and the hunt |
| Attic / last night | Someone warns you off around the coffee handoff | Walk back into the attic because Day 1 left a door open |
Official copy paints William as gentle with staff and capable of a blind drunken rage. That is character, not a combat system. There is still nothing to equip and no class to pick. If a page hands you weapons because the next achievement is Going Hunting, you have left this game. Keep clicking the bedroom the way you clicked Aldous: obvious hotspots, then the next chore.
On the recorded path, around the coffee beat, someone tells you not to go into the attic — a leftover from night one (Searching the Attic, Checking for Intruders, The Night Watch). That is a closed beat, not a code to invent. If you still need the night-one rooms, they live on Day 1; missable clocks and the bird stay on secrets.
Once William is up, the house will not move until the gentlemen have coffee. That pot is the next section, not the yard.
Matched by build plan, shared topics, and guide progression — not random related links.
Brew strong coffee for the gentlemen before you do anything heroic. Community lists name Preparing Coffee as Morning, Day 2. The recorded path hands a cup to William around 35:48. Breakfast follows around 39:44. If the hunt line is already in your ear and the cups are still empty, you are early.

| Gate | What we can say | What we will not invent |
|---|---|---|
| Kitchen tools | Reuse the Day 1 breakfast language: fire, pot, mill, cups — observe / item gate | A new password on the mill |
| Grind / brew | Coffee is a grind-and-serve chain, not a minigame with a combat score | Turn counts, water temperature, or a hidden recipe code |
| Strength | The house asks for strong coffee for the gentlemen | A second “weak coffee” ending we have not verified |
| Handoff | Give the finished cup to William (~35:48 on the recorded path) | Serving Aldous first as if it were still Day 1 porridge |
| Breakfast after | A breakfast beat lands around 39:44, after the cup is accepted | A new porridge code; reuse puzzles if the pot looks like Day 1 |
Day 1 already taught you not to hand over an empty pot. Coffee is the same chain with different tools: find the mill and the cups, run the grind / brew hotspots you can see, then walk the cup to William. Leftover porridge gear is not a substitute for the mill — if the pot still looks like breakfast, you are on the wrong chain. If a hotspot does not light, you are missing an item in the kitchen, not a three-digit code. Do not guess a combination on the grinder. Unverified click order stays TBA rather than a fake sequence.
Around 35:29 the recorded path reminds you not to be late for the hunt. That line is easy to hear as “drop the cup and run.” It is the opposite: the gentlemen want coffee first. Finish Preparing Coffee, hand William his cup, then eat. The hunt stamp is 43:19, not the moment someone mentions the woods.
Once the cup is accepted and breakfast is done, the afternoon is a chore list — floors and a hunt — not a new genre. The next section is when you are allowed to leave the house.
Go hunting in the afternoon, after coffee and breakfast. The recorded path titles the beat around 43:19 — “the hunt is on.” Community lists name Going Hunting as Afternoon, Day 2. You are still a servant on a weekend. Do not invent rifles, ammo types, or a skill tree.

| Clock on the recorded path | What it means | Your move |
|---|---|---|
| ~33:24 | Day 2 starts — wake William | Bedroom, not the yard |
| ~35:29 | Do not be late for the hunt | Finish coffee first; do not sprint out |
| ~35:48 | Coffee handed to William | Stay in the kitchen / hall until breakfast |
| ~39:44 | Breakfast | Eat / serve; then the afternoon list opens |
| ~43:19 | The hunt is on | Follow the obvious outdoor / party hotspots |
| Afternoon (no stamp yet) | Cleaning the Floors sits on the same half-day | Observe / item gate — mop / stain clicks TBA |
Cleaning the Floors is also Afternoon, Day 2 on the community achievement list. We do not have a locked stamp for the mop, and we will not invent a stain map. If a floor hotspot is visible before you leave for the hunt, treat it as an observe / item gate. If it is not, do not backtrack the whole house looking for a secret combat locker. Trigger text for both afternoon names stays TBA.
Expect a party, a door, and a short outdoor scene — the same click language as feeding the horse on Day 1, not a shooter. If you cannot start the beat, you are probably still holding an empty coffee cup or an unfinished breakfast, not missing a weapon ID. One-lock questions (a latch, a clock, a portrait leftover) still go to puzzles.
When the hunt closes, the evening is laundry. That is the lock people search “day 2” for after the woods — wash, diapers, then Alexandra’s bath.
Evening on Day 2 is a wash chain, then a bath. Community names: Doing the Washing and Helping with Bathing. The recorded path hits laundry around 47:24, diapers around 48:24, Alexandra’s clothes in that same wash, and an undress beat around 52:21. Skip the wash and the bath will not have what it needs.

| Beat | Recorded stamp | Observe / item gate |
|---|---|---|
| Start the wash | ~47:24 | Tub, line, or basket — click what is lit; order TBA if a hotspot stays dark |
| Wash the diapers | ~48:24 | A separate wash item, not flavor text — do not skip it to “save time” |
| Alexandra’s clothes | Same laundry window | Find her garments in the wash; that is the bath’s clothing gate |
| Undress | ~52:21 | Leads into the bath help; not a new page and not a password |
| Helping with Bathing | Evening, Day 2 | Sister’s beat after clothes are clean — click order TBA where not re-run |
The wash is not a side chore you can postpone until after Alexandra is in the water. The recorded path finds her clothes in the laundry. If you walk to the bath first, you are missing an item, not a hidden dialogue tree. Diapers are their own beat at 48:24 — treat them as a required item gate, the way Day 1 treated the signed contract.
Helping with Bathing is an Evening, Day 2 Steam name. Keep it on this URL. We will not write an undress click list we have not re-run, and we will not invent a temperature code or a soap combination. If a later recorded stamp shows another bath after the hour mark, that is not extra Day 2 homework — see the TBA list.
Night Time Duties is the last named Day 2 achievement. Its rooms are the next section, because we will not pretend we have the clicks.
Everything below is named, timed, or listed — and still not a step-by-step we will fake. If a hotspot is dark, write it as an observe / item gate and stop. Do not invent a password to make the page look finished.
| Item | What we know | Status |
|---|---|---|
| William wake clicks | He is the first wake; bedroom hotspots | Observe / item gate · click order TBA |
| Coffee mill turns | Grind-and-serve, strong coffee, handoff ~35:48 | No invented grind count or mill code |
| Cleaning the Floors | Afternoon, Day 2 name | No locked stamp · steps TBA |
| Hunt hotspots | Afternoon · “the hunt is on” ~43:19 | No weapons / ammo · outdoor clicks TBA |
| Wash / diaper order | Laundry ~47:24, diapers ~48:24, clothes found | Exact tub clicks TBA if a hotspot is unlit |
| Bath undress clicks | ~52:21 into Helping with Bathing | No soap / temperature password |
| Night Time Duties | Night, Day 2 name | Rooms and trigger TBA |
| Achievement triggers | Seven Day 2 names from the public list | Fire-when text TBA — do not copy unofficial flavor titles |
| Later recorded stamps | Portrait repair ~1:11, a later bath ~1:17, crow ~1:21, curtains ~1:37 | After named Day 2 chores — community-observed / TBA, not a hidden Day 2 checklist |
| Day 3 | No P0 page yet | Do not open a URL that does not exist |
A leftover portrait or clock is still puzzles — 235 and 7:00 do not get new digits on Day 2 unless we re-verify them. Bird, 3:05, and other missables stay on secrets. The weekend map, including Demo cut points, is the walkthrough.
No hunt build, no Roblox codes, no attic combination invented because someone said “don’t go up there.” If your room is not in the tables above, it is either still Day 1 or past the Day 2 names we can stand behind.
Mr. William. Aldous was Day 1. Alexandra’s bath is evening, after laundry finds her clothes.
Brew strong coffee for the gentlemen, then hand William his cup. Do not start the hunt or the bath with empty cups.
Kitchen grind-and-serve chain — mill, pot, cups, then handoff. Strength is “strong.” Exact grind clicks stay TBA. No mill password.
Afternoon, after coffee and breakfast. The recorded path marks “the hunt is on” around 43:19. It is a chore, not a loadout.
No. Around the coffee beat someone warns you off — leftover from night one. Attic steps stay on Day 1; missables on Secrets.
Doing the Washing around 47:24, including diapers around 48:24, and find Alexandra’s clothes before the bath.
Evening, Day 2 — Helping with Bathing, after the wash. Undress lands around 52:21. Click order TBA where not re-run.
No. Point-and-click chores only. Going Hunting is not a weapon system. Portrait 235 is still a house lock, not a Roblox code.
Day 1 is Day 1. Day 3 is not a P0 page — mark it community-observed until documented.
August 16, 2026
Matched by build plan, shared topics, and guide progression — not random related links.